Patch Notes 9/14/26

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The game is ready for some basic playtesting. Reach out to me directly to schedule a playtest if you are interested. Bring some friends.

Thank you Nathan, Lizzie, and Conall for doing the first playtest!

we found a ton of game breaking bugs, and y'all had some great feedback. Thank you so much!

Changes

Fixes from playtest

- automatic reconnect after disconnect, player no longer deleted on disconnect

- drowning now deals damage

- disconnecting or dying in a seat no longer breaks the seat

- sub water subscriptions no longer duplicated (disconnects? water issues?)

- voice chat objects no longer corrupted on disconnect

- volume sliders snap to 0 when below 1%

- voice chat volume boosted 20 decibels globally

- music volume cut by half

- ship gun bullets now correctly damaging structures

- subs now correctly collide into eachother

- increased leech mouth hitbox, so hes easier to hit

- oxygen tank duration cut in half

New features

- new harpoon gun weapon for the gunner, harpoons drop as items after hitting anything

- new cosmetic smoking pipe for captain

- giant clams, mostly just environmental, not hostile

- new "silicon pearl" crafting material, found in giant clams

- ability slap people in the face

- new top hat, baseball cap, helmet, and dunce cap items

New debug stuff

- debug option to force disconnect for testing (f11)

- debug option for viewing raw radar data (f1)

- added performance profiling info to overlay, including CPU and GPU models

- logs are saved to a file automatically, and displayed on screen

- debug option for noclip, and invincibility

- debug option to fixing/cause mech failures sub, fix/cause holes in sub

- debug option to refill fuelrods in a sub

- debug option to set microwave to "body", and fill its requirements, and start it while not there

- box in starting area with walls, for manual tutorial

- disallow hosting the game if ur not me (temporary, so all initial playtests are thru me)

Other fixes

- printer animation switched from event based to state based

- fix issue with world normal calculation causing issues on some items

- fix issue with ammo crates visuals not showing ammo count correctly

- fog enabled for the new deferred lighting method

- configurable sensitivity for the screen scroll when your mouse is at the edge of the screen

- uranium grinder handle changes color to show it's ready to grind

- fix issues when using and then swapping away from a tool

- re-add oxygen tank wearable item when wearing the dive suit

- fix issue with networked hand positions when using ship guns