Patch Notes 7/20/26

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Warning: you probably won't be able to even launch the game! Until the game is in a playable state, this is mostly for my own history!

Changes

Hotbar improvements

- better drag/drop of items in slots
- sub slots are hidden, unless you mouse over them
- sub slot indicator shows when item (like a battery) is empty, or when slot is empty

Fish

- draft model with vertex coloring
- basic idle movement
- swim animation from shader
- drops carbon item on death
- "live ping" rendered in radar, updates continuously instead of with regularly scans

Ship Gun

- second gun controlled from the same seat
- UI for hotkeys, shows selected gun
- bottom gun model rotated to visible attach to bottom of sub
- bullets can now damage things that they hit
- zoom with mouse wheel
- spotlight added, toggled with L

Reactor

- draft model with vertex coloring
- place fuel rods and control rods into the hex grid
- fuel rods generate bonus heat when placed next to eachother
- fuel rods emit radiation when they are not next to a control rod
- control rods leave residue in surrounding hexes, that reduce heat
- draft fuel rod storage rack

Particle System

- support for different base location for each particle
- leaky water emitter uses particle system
- blow torch uses particle system
- laser pointer uses particle system

Other Minor changes

- memory allocations reduced to ~1KB per frame (from 9KB)
- flashlight battery duration extended
- ship ammo amount increased
- ship ammo slot in separate sub tile from gun
- added hand hover planes to most interactable surfaces in the sub
- new carbon item and scrap metal item added, as ingredients for recipes