Warning: you probably won't be able to even launch the game! Until the game is in a playable state, this is mostly
for my own history!
Feature: Drone!
The drone is a remote-operated floating pair of hands. He can do anything a person can, while you stay safe
and comfortable in the sub.
Feature: Storage and microwave costs.
Items can now be stored in bulk storage crates (with increased stack limits), and blueprints can be stored
on a blueprint rack. This will be necessary as the microwave now requires inputs when crafting items!
Feature: Laser pointer!
The laser pointer is our "ping" mechanic, use the middle mouse button to fire a laser. The laser doesn't do
any damage so it's not useful in combat (unless you aim at someones eyes).
Feature: Electrical Cabinet!
The sub has a lot of complex internal machinery that requires electricity to function, which in turn
requires power to be managed and routed in electrical cabinets. It will be the electrician's job to manage
these cabinets and ensure the subs power is functioning properly.
Feature: 2 Handed Carry
Heavy items like ammo crates now take both hands to carry, slowing you down.
Other minor changes
Debug option: Skip initial print animation
Minor fix: IK for left arm fixed, for heavy carry
Minor fix: Blueprints render the sprite/name on the side facing the camera
Minor fix: Emissive objects (like microwave button) emit when near the camera
Minor performance fix: Breakable sub tiles have materials updated in aggregate instead per object